Cedric Hommel is a German sound designer, sound engineer, and foley artist who has worked on countless computer games, movies, animations, multimedia projects, and game trailers. His library consists of various naturally recorded and edited field recordings, as well as synthetically created sounds transformed through extensive effect chains and sound layering. Cedric's credits include the upcoming feature computer game "Das Schwarze Auge - Demonicon," various game trailers on Steam and German TV, and commercials for Audi, AMC, and Bayer.
A bomb ticker is constantly counting down. The ticking is a mix of beeps and mechanical clicks. Exaggerated in size, this is a „larger than life“ sound, perfect for bomb timer close-ups. Counting down the seconds exactly, it can also be used for all other kind of of clocks and countdowns. Loop, V2. Weapons, Time bombs
A sword or similar bladed weapon (sabre, rapier) clang. Sounding sharp, a cut, unsheathing, running down the blade on another blade. Stereo. Weapons, Swords
A steel rod is being hit against another metal rod. The impact sound is a hard clank with a long metallic ringing sound. Stereo. Version 5. Weapons, Axes
An arrow, shot by a bow, hits a target made of styrofoam. The arrow has a steel tip, and was recorded right next to the impact zone. Each version includes several different variants! Stereo. Version 2. Weapons, Bow and arrows
An arrow, shot by a bow, hits a target made of styrofoam. The arrow has a steel tip, and was recorded from behind the impact zone, so-to-say from the target's view. Each version includes several different variants! Stereo. Version 1. Weapons, Bow and arrows
Shooting a pistol outside on the street. Several shots are fired in a row. The shooter is in medium distance, the shots are echoing off the surrounding houses. Natural reverberation. Ammunition are 9mm blanks. Different variants available. Stereo. Version 5. Weapons, Handguns
Shooting a pistol outside on the street. Several shots are fired in a row. The shooter is in medium distance, the shots are echoing off the surrounding houses. Natural reverberation. Ammunition are 9mm blanks. Different variants available. Stereo. Version 3. Weapons, Handguns
An arrow, shot by a bow, comes flying in with a swish and hits a hard stone surface, like a wall. The arrow has a steel tip, and was recorded right next to the impact zone. Each version includes several different variants! Stereo. Version 3. Weapons, Bow and arrows
A large explosion, hailing from a medium distance. A low growl and loud boom, as of a bomb, explosives or a really large firework missile. Stereo. Variant 1. Weapons, Explosions
A large explosion, hailing from a medium distance. A low growl and loud boom, as of a bomb, explosives or a really large firework missile. Stereo. Variant 3. Weapons, Explosions
An arrow, shot by a bow, comes flying in with a swish and hits a hard stone surface, like a wall. The arrow has a steel tip, and was recorded right next to the impact zone. Each version includes several different variants! Stereo. Version 1. Weapons, Bow and arrows
An arrow, shot by a bow, hits a target made of styrofoam. The arrow has a steel tip, and was recorded from behind the impact zone, so-to-say from the target's view. Each version includes several different variants! Stereo. Version 3. Weapons, Bow and arrows
Pulling arrows out of an aiming target. The target is made out of a styrofoam board, and the arrows produce screeching noises as they are extracted. Each version includes several different variants! Stereo. Version 3. Weapons, Bow and arrows
An arrow, shot by a bow, comes flying in with a swish and hits a hard wooden surface, like a shield or a door. The arrow has a steel tip, and was recorded right next to the impact zone. Each version includes several different variants! Stereo. Version 1. Weapons, Bow and arrows
Shooting a pistol outside on the street. Several shots are fired in a row. The shooter is in medium distance, the shots are echoing off the surrounding houses. Natural reverberation. Ammunition are 9mm blanks. Different variants available. Stereo. Version 1. Weapons, Handguns
An arrow, shot by a bow, hits a hard wooden surface, like a shield or a door. The arrow has a steel tip, and was recorded from behind the impact zone, so-to-say from the target's view. Each version includes several different variants! Stereo. Version 2. Weapons, Bow and arrows
A large explosion, hailing from a medium distance. A low growl and loud boom, as of a bomb, explosives or a really large firework missile. Stereo. Variant 2. Weapons, Distant explosions
A metal blade, like a sword or knife blade, is sharpened or whet, making a blade cling sound. Could also be two swords blocking and grating each other, running down their blades. Version 7. Also available as single file with all versions. Weapons, Knives
An arrow, shot by a bow, comes flying in with a swish and hits a hard wooden surface, like a shield or a door. The arrow has a steel tip, and was recorded right next to the impact zone. Each version includes several different variants! Stereo. Version 3. Weapons, Bow and arrows
Holding a bottle and smashing it against a hard surface, such as a table. A makeshift and dangerous weapon for a bar fight! Version 2, stereo. Weapons, Knives
A single laser shot, or multimedia button sound. Short, variant 11. Classic sound, also highly suitable for arcade video games or pinball machine sounds. Weapons, Lasers
Laser sound, short, being fired 1 time. Tonality is bright. Can be used as sound for a spaceship gun or a laser blaster. Maybe also as a synthetic sci-fi button sound. Version 5. Weapons, Lasers