Łukasz (Luke) Babieno is a Polish composer, producer, audio designer, and sound engineer. Working mainly in the game dev industry his work focuses mostly on mysterious, dark, and disturbing sounds. Bred upon Horror and Sci-Fi movies, he brings the thrills from other dimensions to the soundscape of unreality. Forging twisted melodies, he builds passages between two worlds via wormholes and audio space transition. Influenced by Psychedelic Electronic music, Black Metal, and film scores, Łukasz offers unique avant-garde experimental tunes.
Binaural recording including city (Cracow, Poland) traffic, multilingual crowd on a bus station, some roadworks, passing people, talking, walking, heavy vehicle movement etc. This ambience suits various urban settings, useful as a layer for movie or tv series soundtrack. Crowds, Bus Station Crowds
Some sequences of various walking on rough carpet surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on creaky wooden surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on gritty concrete surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on wooden (hollow) surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Imagine intestines or bloody meat that was just ripped out of the body and is now consumed. You hear a slippery, greasy sizzling sound and you know something terrible just happened. Suits sadistic wicked horror and halloween movies, video games with tons of bowels and corpses or cherry marmalade. Horror & Halloween, Zombies
Some birds calling in the early morning. You may hear distinct blackbird, young swallows and cooing dove. Some people steps and low traffic in the background, some cars passing close. Audio recorded with binaural microphones which results in pretty stereoscopic image. Useful for suburban ambience. Birds, Bird calls
Sound of an old ancient grandfather clock manufactured in the turn of 19th and 20th century. This specific recording contains samples of single one-shot bell ring with long tail, as well as series of ringing chime. It also contains mechanism of releasing the spring when passing hour is announced. Household,
Recording contains samples of rhythmic and arhythmic ticking of an old ancient grandfather clock manufactured in the turn of 19th and 20th century. Audio contains few different takes which results in dynamic and rich sound to use in various settings. Useful in high tension space when focus needed. Household,
Pressing and releasing a door handle of a wooden door. Handle is squeaking with high-frequency metallic noise. Recorded with binaural microphones from close distance which results in good dynamic and detailed sound. Useful for old house tension settings in thriller or horror movies and video games. Household,
Many various sounds of metal swords, from distinct gentle jingle to heavy clash. Some are short and attenuated, some with nice vibrating tail. Very useful to any kind of military medieval productions - from historical movies to fantasy video games. Suits duel fighting or single shots on battlefield. Weapons, Swords