Knowledge Base Article: KB4008
Topic: RadioSparx - General Issues and Questions

Title: Study - Lively Tunes Boost Sales in Crowded Stores

Last Reviewed: Dec 26, 2018
Keywords:

Lively Tunes Boost Sales in Crowded Stores
August 29, 2017
    
If a store is crowded, people tend to buy more if the sound system is playing a fast-paced song rather than a ballad. That's what a team of researchers from New York University found in a field experiment across a chain of grocery convenience stores in Northern Europe.

The researchers - Klemens M. Knoeferle of the BI Norwegian Business School in Oslo; Vilhelm Camillus Paus, of Saatchi & Saatchi in Oslo; and Alexander Vossen of the University of Siegen, in Germany - conducted a longitudinal experiment to determine whether and to what extent music played a role in influencing shoppers when stores were more or less crowded. The authors noted that customer spending tracked an inverted U-shape as stores became more crowded. They found that when stores weren't crowded, music had little effect, but as social density increased, music with an up-tempo beat spurred spending.

In "An Upbeat Crowd: Fast In-store Music Alleviates Negative Effects of High Social Density on Customers' Spending," appearing in the September issue of The Journal of Retailing, the authors describe a six-week field experiment in 2014 that tested the interaction between manipulated music tempo and measured social density. The sample included 460 small stores and recorded a total of 43,676 observations about shopping basket value (SBV) and the number of purchased items. Compared with no music, as a store became more crowded, the average SBV was roughly 8 percent greater. The authors also observed that SBV was higher due to shoppers' buying more items rather than more expensive ones.

Managerial implications were clear: first, the authors say, retail managers should be aware of crowding's effect on spending patterns and find ways to control it; second, ambient music is a relatively easy tool for retailers to mitigate crowding effects; and third, the authors provide a metric for measuring when social density demands some lively tunes. In addition, when customers are few, retailers might save royalty fees by not playing music, and because fast music in crowded stores motivated customers to buy more low-priced items, managers should prepare for a run on impulse purchases.

Here below is the text of the original study.


An Upbeat Crowd: Fast In-Store Music Attenuates the Negative Effects of High Social Density on Retail Sales
Klemens Knoeferle, BI Norwegian Business School, Norway
Vilhelm Paus, Saatchi & Saatchi, Norway
Carlos Velasco, BI Norwegian,
Business School, Norway,
Alexander Vossen, University of Siegen, Germany

We propose that in-store music can alleviate negative effects of high social density in retail stores. A large-scale field experiment revealed an inverted u-shape effect of social density on customer spending, which was moderated by music tempo: Fast music strongly increased spending under high density conditions.

[to cite]:
Klemens Knoeferle, Vilhelm Paus, Carlos Velasco, Business School, and Alexander Vossen (2017) ,"An Upbeat Crowd: Fast In-Store Music Attenuates the Negative Effects of High Social Density on Retail Sales", in LA - Latin American Advances in Consumer Research Volume 4, eds. Enrique P. Becerra, Ravindra Chitturi, and Maria Cecilia Henriquez Daza and Juan Carlos Londoño Roldan, Duluth, MN : Association for Consumer Research, Pages: 71-72.

An Upbeat Crowd: Fast In-Store Music Attenuates the Negative Effects
of High Social Density on Retail Sales
Klemens Knoeferle, BI Norwegian Business School, Norway
Vilhelm Paus, Saatchi & Saatchi, Norway
Carlos Velasco, BI Norwegian Business School, Norway
Alexander Vossen, University of Siegen, Germany

EXTENDED ABSTRACT

The ambience of stores has become an important success factor for retailers in recent years. One ambient factor that has received considerable research interest is social density—the number of shoppers per store area size. Social density presents retailers with an interesting dilemma: On the one hand, a busy store is desirable from a shop owner’s perspective, as more customers typically lead to higher sales. On the other hand, high social density often results in perceived crowding—shoppers’ subjective experience of limited personal space and control (Stokols, 1972), which is known to have negative psychological effects on customers in utilitarian settings (for a review, see Mehta, 2013). Consequently, retailers will be interested in ways to mitigate negative effects of high social density.  Consequently, and following repeated calls for research, we investigate whether the negative effect of crowding on retail outcomes can be compensated by additional, supplementary store ambience factors. Existing conceptualizations of crowding suggest that perceived crowding and associated negative downstream effects can be reduced by an arousal misattribution mechanism (“attribution model of crowding”, e.g., Worchel & Teddie, 1976; Worchel & Yohai, 1979).  

Specifically, when individuals that are aroused by violations of their personal space are exposed to additional cues that are plausible causes for arousal, they tend to misattribute at least some of the crowding-induced arousal to these additional cues (Worchel & Brown, 1984; Worchel & Yohai, 1979). This misattribution results in a reinterpretation of the original, crowding-induced arousal and thus a reduction of perceived crowding. In a store setting, such a reduction of perceived crowding should alleviate the negative effects of high density on spending. Thus, we propose that music tempo (i.e., the speed of a detectable pulse in music; Bruner, 1990) will moderate the impact of social density on spending, such that fast (i.e., arousing) music alleviates the negative effects of high social density. In order to test whether the tempo of in-store music moderates the influence of social density on sales, we conducted a large-scale field experiment in which we manipulated in-store music (slow, fast, no music) and measured social density. Shopping baskets from over 40,000 customers were analyzed. The results confirm the hypothesized moderating influence of music tempo on the effect of social density on spending. When social density was low to medium, instore music tempo did not impact the effect of social density on shopping basket value. However, when density was high, fast in-store music had a strong positive effect on basket value. Thus, consistent with an arousal misattribution account, (3) fast music is able to mitigate the negative effect of high density on individual shopping basket value.  

While the field experiment reported in the current study did not directly probe the proposed misattribution process, the observed pattern of results enables us to rule out several alternative explanations: 

For instance, the data are inconsistent with (1) conventional wisdom claiming that slow music should be more effective in crowded stores due to its calming effects, (2) a schema incongruity account positing that moderately incongruent combinations of ambient factors (e.g., high crowding-induced arousal and low music-induced arousal) should lead to the most favorable outcomes (Eroglu, Machleit, & Chebat, 2005), and (3) an arousal congruency account that would predict that matching density and music tempo in terms of their arousal value increases customers’ perception of the overall shopping environment (Mattila & Wirtz, 2001)
 

As alternative explanations cannot account for the significant positive effects of fast music at high levels of social density, and the null effects of non-arousing music, arousal misattribution thus seems to be the most plausible and parsimonious explanation for our findings. Customers likely attributed the arousal experienced due to violations of their personal space to the arousing music, which reduced their subjective feeling of crowding and alleviated the associated negative downstream consequences (e.g., reduced approach and exploration behavior, shopping duration, and spending). Our results advance the literature on social density and retail crowding by (1) analyzing objective data rather than customer selfreports, (2) confirming an inverted-u-shaped effect of social density on sales, and (3) identifying ambient factors that mitigate negative effects of high density. We contribute to the literature on in-store music by describing, for the first time, shopping conditions under which fast music is more effective than slow music (cf. Knöferle, Spangenberg, Herrmann, & Landwehr, 2012; Milliman, 1982). Our results also have clear implications for management practice, as they show that music is a useful tool to counter the negative effects of high social density.

REFERENCES

Bruner, G. C. (1990). Music, mood, and marketing. Journal of
Marketing, 54(4), 94-104. doi:10.2307/1251762
Eroglu, S. A., Machleit, K. A., & Chebat, J.-C. (2005). The
interaction of retail density and music tempo: Effects on
shopper responses. Psychology & Marketing, 22(7), 577-589.
Knöferle, K. M., Spangenberg, E., Herrmann, A., & Landwehr, J.

R. (2012). It is all in the mix: The interactive effect of music
tempo and mode on in-store sales. Marketing Letters, 23(1),
325-337. doi:10.1007/s11002-011-9156-z

Mattila, A. S., & Wirtz, J. (2001). Congruency of scent and music
as a driver of in-store evaluations and behavior. Journal of
Retailing, 77(2), 273-289.

Mehta, R. (2013). Understanding perceived retail crowding: A
critical review and research agenda. Journal of Retailing
and Consumer Services, 20(6), 642-649. doi:http://dx.doi.
org/10.1016/j.jretconser.2013.06.002

Milliman, R. E. (1982). Using background music to affect the
behavior of supermarket shoppers. Journal of Marketing,
46(3), 86-91. doi:10.2307/1251706

Stokols, D. (1972). On the distinction between density
and crowding: Some implications for future research.
Psychological Review, 79(3), 275-277.

Worchel, S., & Brown, E. H. (1984). The role of plausibility
in influencing environmental attributions. Journal of
Experimental Social Psychology, 20(1), 86-96. doi:http://
dx.doi.org/10.1016/0022-1031(84)90014-3

Worchel, S., & Teddie, C. (1976). The experience of crowding:
A two-factor theory. Journal of Personality and Social
Psychology, 34(1), 30-40.

Worchel, S., & Yohai, S. M. L. (1979). The role of attribution in
the experience of crowding. Journal of Experimental Social
Psychology, 15(1), 91-104. doi:http://dx.doi.org/10.1016/0022-
1031(79)90021-0

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