Louisiana composer Philip Bradbury has written works for the New Orleans New Music Ensemble, the New Orleans Chamber Orchestra, and numerous area universities. He writes in the Classical, Dramatic, and Jazz genres, and recently his sonata "Silent Movie for Violin and Piano" was a finalist in the ASCAP Foundation Morton Gould Young Composer Awards. Philip has also provided music and SFX for several video games, including LGCK Builder, Plee the Bear, and The Final Run. He holds a Master of Music in Theory/Composition and Performance from the University of Louisiana at Monroe.
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
Intense action que designed for high-action such as a chase, heist, fight sequence, hand-to-hand combat, or any other fast-paced scene. Begins with a slow but plotting string ensemble then quickly changes pace to a fast, exciting series of hot riffs and percussion. Instrumental, Action, Intense Orchestral
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