Cedric Hommel is a German sound designer, sound engineer, and foley artist who has worked on countless computer games, movies, animations, multimedia projects, and game trailers. His library consists of various naturally recorded and edited field recordings, as well as synthetically created sounds transformed through extensive effect chains and sound layering. Cedric's credits include the upcoming feature computer game "Das Schwarze Auge - Demonicon," various game trailers on Steam and German TV, and commercials for Audi, AMC, and Bayer.
A self-closing door is being opened and falls shut with a loud thud soon afterwards. Recorded inside a reverberant corridor. Variant 1, stereo. Household,
Cleaning a window or a similar glass surface (in this recording it was a mirror, actually) by using a cloth or paper and some glass cleaner. Rubbing motions resulting in squeaky sounds. Different versions available, also as longer recordings. Stereo. Version 6. Household,
Cleaning a window or a similar glass surface (in this recording it was a mirror, actually) by using a cloth or paper and some glass cleaner. Rubbing motions resulting in squeaky sounds. Different versions available, also as single edits. Stereo. Version 4. Household,
A wooden hinge, door, or similar moving part makes a shrill, high squealing sound. Recorded interior in a room with natural reverb. Stereo. Version 03. Household,
Opening and closing the drawer of a cabinet or wardrobe. It is wooden and slides smoothly in its railing. Different variants and intensities available. Version 2, stereo. Household,
Opening and closing the drawer of a cabinet or wardrobe. It is wooden and slides smoothly in its railing. Different variants and intensities available. Version 4, stereo. Household,
A vintage food scale (approximately from the 1950s) is being used. The scale is depressed and makes a metallic clanking, rattling sound. The brand was „Wartburg“. Different variants available. Stereo. Version 3. Household,
Cleaning a window or a similar glass surface (in this recording it was a mirror, actually) by using a cloth or paper and some glass cleaner. Rubbing motions resulting in squeaky sounds. Different versions available, also as longer recordings. Stereo. Version 1. Household,
Cleaning a window or a similar glass surface (in this recording it was a mirror, actually) by using a cloth or paper and some glass cleaner. Rubbing motions resulting in squeaky sounds. Different versions available, also as longer recordings. Stereo. Version 2. Household,
Cleaning a window or a similar glass surface (in this recording it was a mirror, actually) by using a cloth or paper and some glass cleaner. Rubbing motions resulting in squeaky sounds. Different versions available, also as longer recordings. Stereo. Version 4. Household,
Wiping one's feet on a doormat. The doormat is made of a rigid synthetic material, therefore sounding hard and scratchy. Recorded in an entry hall, medium natural reverberation. Stereo. Version 1. Household,
Using a hair-dryer. Turning it on, blowing for a while, then turning it off and putting it back into it's wall fixture. Recorded in a bathroom with loud air conditioning, such as in a hotel. Stereo. Household,
A wooden cabinets sliding door. It glides smoothly in a sliding rail from one side to the other. Opening and closing the door. Version 1, stereo. Household,
A wooden hinge, door, or similar moving part makes a shrill, high squealing sound. Recorded interior in a room with natural reverb. Stereo. Version 08. Household,
The door of a small hotel safe or security deposit is closed. It is small, but made of thick, heavy steel, producing a loud clank sound. Version 3, stereo. Household,