Cedric Hommel is a German sound designer, sound engineer, and foley artist who has worked on countless computer games, movies, animations, multimedia projects, and game trailers. His library consists of various naturally recorded and edited field recordings, as well as synthetically created sounds transformed through extensive effect chains and sound layering. Cedric's credits include the upcoming feature computer game "Das Schwarze Auge - Demonicon," various game trailers on Steam and German TV, and commercials for Audi, AMC, and Bayer.
A zoo ambience, recorded at Taronga Zoo, Australia. Nearby, many birds are singing and chirping. People and their children walk by, talking. Insects are chirring and a soft wind is blowing. Stereo, seamlessly looping! Ambience,
At the Zoo, standing inside one of the buildings where exotic animals are displayed. Many people are visiting the zoo that day, along with their children. They happily talk and walk around. Recorded in Frankfurt, Germany. Stereo. Ambience,
Someone announces a speech at the table: Knocking a spoon against the side of a wine glass or general drinking glass. Close and clean recording. Different variants with different types of glasses available. Stereo. Version 10. Foley,
Someone announces a speech at the table: Knocking a spoon against the side of a wine glass or general drinking glass. Close and clean recording. Different variants with different types of glasses available. Stereo. Version 18. Kitchen, Drinking Glasses
Someone announces a speech at the table: Knocking a spoon against the side of a wine glass or general drinking glass. Close and clean recording. Different variants with different types of glasses available. Stereo. Version 19. Kitchen, Drinking Glasses
An Australian nature ambience recording: At Cairn Beach, a rocky shore. Waves are crashing loudly onto the rocks, gushing and splashing. Recorded at the Great Ocean Road in Victoria, Australia. Stereo, seamlessly looping! Version 1. Water, Ocean
An Australian nature ambience recording: At Cairn Beach, a rocky shore. Waves are rolling in, roaring. Farther into the land, the water laps into the natural rock crevices, splashing, and retreats into the ocean. Recorded at the Great Ocean Road in Victoria, Australia. Stereo, seamlessly looping! V2, Water, Ocean
An Australian nature ambience recording: At a rocky bay. Waves are roaring and crashing against the rocks, spraying and splashing. Half-close recording. Stereo, seamlessly looping! Version 1. Ambience,
An Australian nature ambience recording: Waves are coming in, crashing against rocks with loud splashes. Close recording. Stereo, seamlessly looping! Version 2. Water, Ocean
An Australian nature ambience recording: The ocean shore, the beach. Waves are hissing, and strong wind is constantly blowing, fluttering. Recorded on an early, cool and windy morning, no other people on the beach. Medium-distant recording. Recorded at Port Fairy, Victoria, Australia. Loop V2. Water, Ocean
An Australian nature ambience recording: The ocean shore, the beach. Waves roar and hiss, and come rolling unto the sand, foaming as they retreat. Recorded on an early, cool and windy morning, no other people on the beach. Close recording. Recorded at Port Fairy, Victoria, Australia. Loop V1. Ambience,
An Australian nature ambience recording: The ocean shore, the beach. Waves roar and hiss, and come rolling unto the sand, foaming as they retreat. Recorded on an early, cool and windy morning, no other people on the beach. Close recording. Recorded at Port Fairy, Victoria, Australia. Loop V2. Water, Ocean
A city park in Sydney, Australia. It's a sunny day with a soft wind blowing. Birds are singing and crickets chirr. In the distance, city noises and traffic are humming. A quiet and relaxed atmosphere. Seamless looping! Ambience,
A barrier rope, made of thick red velvet and brass connectors, such as used in museums, theatres and art galleries. The sound of the rope being hooked into and from the attachment. Different versions available, version 3. Stereo. Foley,
Using a bathroom scale, a modern model, the type of scale you step on. The scale is depressed and makes a metallic clanking, rattling sound. Different variants available. Stereo. Version 5. Household,
Crushing an empty beverage can in one's hands. Needless to say, the can produces scrunching metallic sounds. Different variants available, close recording. Version 07. Foley, Wrecking
Crushing an empty beverage can in one's hands. Needless to say, the can produces scrunching metallic sounds. Different variants available, close recording. Version 08. Foley, Rustling
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 03. Impact, Clanking
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 09. Foley,
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 10. Foley,
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 14. Foley,
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 16. Foley,
An empty beverage (such as beer or soda) can is being dropped on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 17. Foley,
Kicking an empty beverage can, such as a beer or soda can. The can is flung down the street, making clanking and clattering sounds as it flies off. Recorded inside on a concrete floor, but with only very few natural reverberation. Different variants available. Version 1. Foley,
Ticking or knocking against an empty beverage can (such as a beer or soda can), making metallic clink or click sounds. Different variants available. Version 3. Foley,
Ticking or knocking against an empty beverage can (such as a beer or soda can), making metallic clink or click sounds. Different variants available. Version 4. Foley,
Picking up an empty beverage can (such as a beer or soda can) from a concrete floor or street. Closely recorded, different variants available. Stereo. Version 01. Foley,
Picking up an empty beverage can (such as a beer or soda can) from a concrete floor or street. Closely recorded, different variants available. Stereo. Version 02. Foley,
Picking up an empty beverage can (such as a beer or soda can) from a concrete floor or street. Closely recorded, different variants available. Stereo. Version 04. Foley,
Picking up an empty beverage can (such as a beer or soda can) from a concrete floor or street. Closely recorded, different variants available. Stereo. Version 08. Foley,
An empty beverage (such as beer or soda) can is rolling on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 06. Foley, Rolling
An empty beverage (such as beer or soda) can is rolling on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 08. Foley, Rolling
An empty beverage (such as beer or soda) can is rolling on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 15. Foley, Rolling
An empty beverage (such as beer or soda) can is rolling on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 17. Foley,
An empty beverage (such as beer or soda) can is being spun on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 02. Foley,
An empty beverage (such as beer or soda) can is being spun on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 05. Foley,
An empty beverage (such as beer or soda) can is being spun on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 07. Foley,
An empty beverage (such as beer or soda) can is being spun on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 15. Foley,
An empty beverage (such as beer or soda) can is being spun on a concrete floor or street. Recorded inside, but with very few natural reverb. Different variants available. Stereo. Version 16. Foley,
Tearing apart an empty beverage can. The thin metal can is ripped open and slowly torn to pieces, making typical metallic clicking and ripping sounds. Clean and close recording, different variants available. Version 01. Foley,
Tearing apart an empty beverage can. The thin metal can is ripped open and slowly torn to pieces, making typical metallic clicking and ripping sounds. Clean and close recording, different variants available. Version 02. Foley,
Tearing apart an empty beverage can. The thin metal can is ripped open and slowly torn to pieces, making typical metallic clicking and ripping sounds. Clean and close recording, different variants available. Version 07. Foley, Wrecking
An empty beverage (such as beer or soda) can is being thrown against a wall. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 03. Impact, Clanging
An empty beverage (such as beer or soda) can is being thrown against a wall. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 06. Foley,
An empty beverage (such as beer or soda) can is being thrown against a wall. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 07. Impact, Clanging
An empty beverage (such as beer or soda) can is being thrown against a wall. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 08. Foley,
An empty beverage (such as beer or soda) can is being thrown on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 03. Foley,
An empty beverage (such as beer or soda) can is being thrown on a concrete floor or street. A light, metallic clattering impact sound. Recorded inside, but with very few natural reverb. Different variants available. Version 07. Foley,
Playing with the pull-tab of a beverage can (such as a beer or soda can), making metallic clink or click sounds. Different variants available. Version 06. Foley, Rattle
Putting a beverage can (such as a beer or soda can) unto a concrete surface, such as a floor or street, or some kind of table. Different variants available, some short and straight, others have the can waggling and dangling afterwards. Stereo. Version 02. Foley,