Łukasz (Luke) Babieno is a Polish composer, producer, audio designer, and sound engineer. Working mainly in the game dev industry his work focuses mostly on mysterious, dark, and disturbing sounds. Bred upon Horror and Sci-Fi movies, he brings the thrills from other dimensions to the soundscape of unreality. Forging twisted melodies, he builds passages between two worlds via wormholes and audio space transition. Influenced by Psychedelic Electronic music, Black Metal, and film scores, Łukasz offers unique avant-garde experimental tunes.
Binaural recording including city (Cracow, Poland) traffic, multilingual crowd on a bus station, some roadworks, passing people, talking, walking, heavy vehicle movement etc. This ambience suits various urban settings, useful as a layer for movie or tv series soundtrack. Crowds, Bus Station Crowds
Some sequences of various walking on rough carpet surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on creaky wooden surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on gritty concrete surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,
Some sequences of various walking on wooden (hollow) surface. Recording includes stealth, walk, run and jump. Useful for most movie and video game productions. Recorded from very close distance, much detail and high dynamic range in final effect. Suits most house environment, especially in tension. Humans,